The Pirate Sea
Port Borton is a merchant town on the verge. On the verge of what is yet to be determined.
Created 25 years ago by the merchant trader, and former adventurer, Master Borton and a couple of other merchants, it was hoped that its convenient port on the north coast of the Pirate Sea with a navigable river inland would lead to rapid expansion. While the town is indeed growing, the growth is slower than the founding fathers had hoped at the beginning. Master Borton and the towns merchants are doing well with the stop over trade that happens, but the expected through-traffic of goods is only a little more than what the merchants are bringing in themselves. Master Borton has a small fleet of three sturdy and well armed merchant ships that kept busy shipping goods into and out of the town, and his fleet of carts are often seen traveling north and west.
Technically part of the Alliance, Port Borton is far enough removed from both Deman and Baril (?) that there is very little influence on its governance. The Council is very interested in putting an end to the threat of the pirates that give the Sea its name, so they are working very closely with Deman’s navy to counter them. The Town itself has come under attack, both early in its history and more recently, but it has managed to fend off those attacks and is in the process of putting up defensive walls.
|Councilor||Iac Dorom||M||Inn Owner (Winking Flower)|
|Councilor||Honl Untweld||M||Caravan Master|
|Councilor||Uston Drathray||M||Shipwright 2|
|Councilor||Hinyar Seeph||F||Blade Shop|
|Councilor||Hird Mosassay||M||Sheriff (Captain of the Guard)|
|Councilor||Ildust Dawril||M||Money Changer|
|Councilor||Roditia Serbur||F||Healer 1|
|Councilor||Dratson Warot||M||Trading Post|
|Lieutenant||Healla Clese||F||Night Watch|
|SGT||Daured Araven||M||Day Watch||Patrol 1|
|SGT||Conna Segost||M||Day Watch||Patrol 2|
|SGT||Bellon Human||M||Night Watch||Patrol 1|
|SGT||Brittika Segfriel||F||Night Watch||Patrol 2|